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2D Drag Racing Game using Python .

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import pygame
import sys
import random
 
# Initialize pygame
pygame.init()
 
# Set up the screen
screen_width = 800
screen_height = 400
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("2D Drag Racing")
 
# Define colors
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
 
# Define the car
car_width = 50
car_height = 100
car_x = 50
car_y = screen_height // 2 - car_height // 2
car_speed = 0
 
# Define the opponent car
opponent_width = 50
opponent_height = 100
opponent_x = screen_width - 50 - opponent_width
opponent_y = screen_height // 2 - opponent_height // 2
opponent_speed = random.randint(5, 10)
 
# Define game variables
score = 0
clock = pygame.time.Clock()
 
# Load images
car_image = pygame.image.load("car.png")
car_image = pygame.transform.scale(car_image, (car_width, car_height))
opponent_image = pygame.image.load("opponent_car.png")
opponent_image = pygame.transform.scale(opponent_image, (opponent_width, opponent_height))
 
# Game loop
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
 
        # Handle key presses
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                car_speed = 5
            elif event.key == pygame.K_DOWN:
                car_speed = -5
 
        # Handle key releases
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                car_speed = 0
 
    # Update car position
    car_y += car_speed
 
    # Update opponent car position
    opponent_y += opponent_speed
 
    # Check for collisions
    if car_y < 0 or car_y + car_height > screen_height:
        score -= 10
        car_y = screen_height // 2 - car_height // 2
 
    if opponent_y < 0 or opponent_y + opponent_height > screen_height:
        score += 10
        opponent_y = screen_height // 2 - opponent_height // 2
        opponent_speed = random.randint(5, 10)
 
    # Check for overlap
    if car_x < opponent_x + opponent_width and car_x + car_width > opponent_x and car_y < opponent_y + opponent_height and car_y + car_height > opponent_y:
        score -= 50
        car_y = screen_height // 2 - car_height // 2
 
    # Draw the background
    screen.fill(WHITE)
 
    # Draw the car
    screen.blit(car_image, (car_x, car_y))
 
    # Draw the opponent car
    screen.blit(opponent_image, (opponent_x, opponent_y))
 
    # Draw the score
    font = pygame.font.SysFont(None, 30)
    score_text = font.render("Score: " + str(score), True, GREEN)
    screen.blit(score_text, (10, 10))
 
    # Update the display
    pygame.display.flip()
 
    # Set the frame rate
    clock.tick(60)
 



Note that :Please ensure that this code assumes you have two images for the car and the opponent car, named "car.png" and "opponent_car.png" respectively, located in the same directory as the Python script. Also, make sure you have the Pygame library installed (pip install pygame) before running the code.

 
This is a simple implementation to get you started. You can enhance it by adding acceleration, sound effects, lap times, and other features according to your preferences
 

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